Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneInstancePreAnimatedSt-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType, |
Save the current state of the environment as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source | Evaluation/MovieScenePreAnimatedState.h | |
void SavePreAnimatedState
(
UObject& InObject, |
Save the current state of an object as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source | Evaluation/MovieScenePreAnimatedState.h |
SavePreAnimatedState(FMovieSceneAnimTypeID, const IMovieScenePreAnimatedGlobalTokenProducer &)
Description
Save the current state of the environment as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source
| Name | SavePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedGlobalTokenProducer & Producer
)
SavePreAnimatedState(UObject &, FMovieSceneAnimTypeID, const IMovieScenePreAnimatedTokenProducer &)
Description
Save the current state of an object as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source
| Name | SavePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void SavePreAnimatedState
(
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & Producer
)