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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneFrameMigration.h |
Include | #include "MovieSceneFrameMigration.h" |
Syntax
struct FMovieSceneFrameRange
Remarks
Type used to convert from a FFloatRange to a TRange
Variables
Type | Name | Description | |
---|---|---|---|
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FFloatRange | MigrationDefault | Default value to use during serialization to ensure that values previously serialized with deltas get upgraded correctly |
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TRange< FFrameNumber > | Value | The actual frame number range, custom serialized |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default construction to an empty frame range | ||
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FMovieSceneFrameRange
(
const TRange< FFrameNumber >& InValue |
Construction from a frame range |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ExportTextItem
(
FString& ValueStr, |
Needed for copy and pasting of tracks since that mechanism uses string export and import. |
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TRange< FFrameNumber > | FromFloatRange
(
const TRange< float >& InFloatRange |
Convert this frame number from a float range |
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TRangeBound< FFrameNumber > | Get this range's lower bound | |
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TRangeBound< FFrameNumber > | Get this range's upper bound | |
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bool | ImportTextItem
(
const TCHAR*& Buffer, |
|
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bool | Custom serializer for the frame number range | |
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bool | SerializeFromMismatchedTag
(
FPropertyTag const& Tag, |
Serialize this frame range from a mismatched type (only FFloatRange supported) |