Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneAccumulatedBlendState
Base entry that is used to temporarily store token data for later consolidation
| Name | FTokenEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
| Include Path | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
struct FTokenEntry
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTokenEntry
(
FMovieSceneBlendingActuatorID InActuatorTypeID, |
Constructor | Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTokenEntry() |
Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Consolidate
(
FActuatorTokenStackPtr& OutStack |
Consolidate this token into the specified array of stacks, one per actuator type | Evaluation/Blending/MovieSceneAccumulatedBlendState.h | |
FMovieSceneBlendingActuatorID GetActuatorID() |
Evaluation/Blending/MovieSceneAccumulatedBlendState.h | ||
FMovieSceneAnimTypeID GetDataTypeID() |
Access the result of GetBlendingDataType |
Evaluation/Blending/MovieSceneAccumulatedBlendState.h |