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Blendable token state that's accumulated per-operand
| Name | FMovieSceneAccumulatedBlendState |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
| Include Path | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
struct FMovieSceneAccumulatedBlendState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/Blending/MovieSceneAccumulatedBlendState.h | |||
| Evaluation/Blending/MovieSceneAccumulatedBlendState.h | |||
| Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Structs
| Name | Remarks |
|---|---|
| FTokenEntry | Base entry that is used to temporarily store token data for later consolidation |
| TTokenEntry | Templated entry that is used to temporarily store token data for later consolidation |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TokensToBlend | TArray< TInlineValue< FTokenEntry, 128 > > | Array of all tokens that have been added this frame | Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FMovieSceneBlendingActuatorID InActuatorType, |
Add a new token to this accumulator to be applied using the specified actuator type | Evaluation/Blending/MovieSceneAccumulatedBlendState.h | |
void Consolidate
(
TMap< FMovieSceneBlendingKey, FActuatorTokenStackPtr >& InOutBlendState |
Consolidate all tokens currently accumulated into the specified container. | Evaluation/Blending/MovieSceneAccumulatedBlendState.h | |
void Consolidate
(
TMap< FMovieSceneBlendingKey, FActuatorTokenStackPtr >& InOutBlendState, |
Consolidate all tokens currently accumulated into the specified container by resolving the specified operand. | Evaluation/Blending/MovieSceneAccumulatedBlendState.h | |
void Reset() |
Reset this container | Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/Blending/MovieSceneAccumulatedBlendState.h | |||
| Evaluation/Blending/MovieSceneAccumulatedBlendState.h |