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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include | #include "MovieSceneObjectBindingID.h" |
Syntax
struct FFixedObjectBindingID
Remarks
A binding ID that is only resolveable through a fixed root sequence. Use of this type should be reserved for editor code dealing with a specific sequence hierarchy where hashing or comparison is required. The SequenceID member is always an absolute sequence ID
Variables
Type | Name | Description | |
---|---|---|---|
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FGuid | Guid | GUID of the Object Binding (ie, FMovieSceneBinding::GetObjectGuid) |
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FMovieSceneSequenceID | SequenceID | The sequence ID that the object binding is found within |
Constructors
Type | Name | Description | |
---|---|---|---|
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FFixedObjectBindingID
(
const FGuid& InGuid, |
Functions
Type | Name | Description | |
---|---|---|---|
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FRelativeObjectBindingID | ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID, |
Convert this fixed binding ID to one that is resolved relative to the specified Sequence. |
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FRelativeObjectBindingID | ConvertToRelative
(
FMovieSceneSequenceID SourceSequenceID, |
Convert this fixed binding ID to one that is resolved relative to the specified Sequence. |