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Unreal Engine C++ API Reference > Runtime > MovieScene > FFixedObjectBindingID > ConvertToRelative
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include | #include "MovieSceneObjectBindingID.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID ConvertToRelative
&40;
FMovieSceneSequenceID SourceSequenceID,
const FMovieSceneSequenceHierarchy &42; Hierarchy
&41; const
Remarks
Convert this fixed binding ID to one that is resolved relative to the specified Sequence. A new binding ID that will resolve relative to the specified sequence
Parameters
Name | Description |
---|---|
SourceSequenceID | The sequence ID to make this fixed ID relative to |
Hierarchy | The hierarchy that represents the root sequence that SourceSequenceID is contained within |