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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveComponents
(
FMovieSceneEntityID EntityID, |
Remove the specified components from an entity, if they exist. | EntitySystem/MovieSceneEntityManager.h | |
void RemoveComponents
(
FMovieSceneEntityID EntityID, |
EntitySystem/MovieSceneEntityManager.h |
RemoveComponents(FMovieSceneEntityID, const FComponentMask &)
Description
Remove the specified components from an entity, if they exist.
| Name | RemoveComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void RemoveComponents
(
FMovieSceneEntityID EntityID,
const FComponentMask & ComponentsToRemove
)
Parameters
| Name | Remarks |
|---|---|
| EntityID | The ID of the entity to remove the components from |
| ComponentsToRemove | A mask constituting the components that should be removed (set bits indicate components to add) |
RemoveComponents(FMovieSceneEntityID, const FComponentMask &, EEntityRecursion)
| Name | RemoveComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void RemoveComponents
(
FMovieSceneEntityID EntityID,
const FComponentMask & ComponentsToRemove,
EEntityRecursion Recursion
)