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API > API/Runtime > API/Runtime/MovieScene
| Name | UE::MovieScene::EEntityRecursion |
| Type | enum |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EEntityRecursion
{
This = 1 << 0,
Children = 1 << 1,
Full = This | Children,
}
}
}
Values
| Name | Remarks |
|---|---|
| This | Perform the action on this entity (ie, the entity passed in) |
| Children | Perform the action on this entity's children recursively |
| Full | Perform the action on this entity and all its children recursively |