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API > API/Runtime > API/Runtime/MovieScene
Done as a concrete type so that we can make a debug visualizer for the type.
| Name | FComponentMask |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include Path | #include "EntitySystem/MovieSceneEntityIDs.h" |
Syntax
struct FComponentMask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentMask
(
bool bValue, |
EntitySystem/MovieSceneEntityIDs.h | ||
FComponentMask
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntityIDs.h | ||
| EntitySystem/MovieSceneEntityIDs.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bits | TBitArray< FComponentMaskAllocator > | EntitySystem/MovieSceneEntityIDs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BitwiseNOT () |
EntitySystem/MovieSceneEntityIDs.h | ||
FComponentMask & CombineWithBitwiseAND
(
const FComponentMask& Other, |
EntitySystem/MovieSceneEntityIDs.h | ||
FComponentMask & CombineWithBitwiseOR
(
const FComponentMask& Other, |
EntitySystem/MovieSceneEntityIDs.h | ||
FComponentMask & CombineWithBitwiseXOR
(
const FComponentMask& Other, |
EntitySystem/MovieSceneEntityIDs.h | ||
bool CompareSetBits
(
const FComponentMask& Other |
EntitySystem/MovieSceneEntityIDs.h | ||
bool Contains
(
FComponentTypeID InComponentType |
EntitySystem/MovieSceneEntityIDs.h | ||
bool ContainsAll
(
const FComponentMask& InComponentMask |
EntitySystem/MovieSceneEntityIDs.h | ||
bool ContainsAny
(
const FComponentMask& InComponentMask |
EntitySystem/MovieSceneEntityIDs.h | ||
int32 Find
(
bool bValue |
EntitySystem/MovieSceneEntityIDs.h | ||
FComponentTypeID First() |
Find the first component type ID in this mask, or Invalid if the mask is empty. | EntitySystem/MovieSceneEntityIDs.h | |
FComponentMaskIterator Iterate() |
EntitySystem/MovieSceneEntityIDs.h | ||
int32 Num() |
EntitySystem/MovieSceneEntityIDs.h | ||
int32 NumComponents() |
EntitySystem/MovieSceneEntityIDs.h | ||
void PadToNum
(
int32 Num, |
EntitySystem/MovieSceneEntityIDs.h | ||
void Remove
(
FComponentTypeID InComponentType |
EntitySystem/MovieSceneEntityIDs.h | ||
void Reset() |
EntitySystem/MovieSceneEntityIDs.h | ||
void Set
(
FComponentTypeID InComponentType |
EntitySystem/MovieSceneEntityIDs.h | ||
void SetAll
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntityIDs.h | ||
void SetAllLenient
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntityIDs.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FComponentMask BitwiseAND
(
const FComponentMask& A, |
EntitySystem/MovieSceneEntityIDs.h | ||
static FComponentMask BitwiseNOT
(
const FComponentMask& A |
EntitySystem/MovieSceneEntityIDs.h | ||
static FComponentMask BitwiseOR
(
const FComponentMask& A, |
EntitySystem/MovieSceneEntityIDs.h | ||
static FComponentMask BitwiseXOR
(
const FComponentMask& A, |
EntitySystem/MovieSceneEntityIDs.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBitReference operator[]
(
FComponentTypeID ComponentType |
EntitySystem/MovieSceneEntityIDs.h | ||
FConstBitReference operator[]
(
FComponentTypeID ComponentType |
EntitySystem/MovieSceneEntityIDs.h |