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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddComponents
(
FMovieSceneEntityID EntityID, |
Add the specified components to an entity. | EntitySystem/MovieSceneEntityManager.h | |
void AddComponents
(
FMovieSceneEntityID EntityID, |
EntitySystem/MovieSceneEntityManager.h |
AddComponents(FMovieSceneEntityID, const FComponentMask &)
Description
Add the specified components to an entity. Existing components will remain unchanged. New component values will be default-initialized.
| Name | AddComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddComponents
(
FMovieSceneEntityID EntityID,
const FComponentMask & EntityComponentMask
)
Parameters
| Name | Remarks |
|---|---|
| EntityID | The ID of the entity to add the components to |
| EntityComponentMask | A mask constituting the components that should be added (set bits indicate components to add) |
AddComponents(FMovieSceneEntityID, const FComponentMask &, EEntityRecursion)
| Name | AddComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddComponents
(
FMovieSceneEntityID EntityID,
const FComponentMask & EntityComponentMask,
EEntityRecursion Recursion
)