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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > IPreAnimatedStorage
- IPreAnimatedStorage::Initialize()
- FAnimTypePreAnimatedStateRootStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
- TPreAnimatedStateStorage::Initialize()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h |
Include | #include "Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h" |
virtual void Initialize
&40;
FPreAnimatedStorageID StorageID,
FPreAnimatedStateExtension &42; ParentExtension
&41;