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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableToken.h |
Include | #include "Evaluation/Blending/BlendableToken.h" |
Syntax
template<typename DataType>
struct TMovieSceneInitialValueStore
Remarks
Temporary data structure used as a proxy to retrieve cached initial values for the currently animating object
Constructors
Type | Name | Description | |
---|---|---|---|
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TMovieSceneInitialValueStore
(
TMovieSceneBlendingActuator< DataType >& InActuator, |
Constructor |
Functions
Type | Name | Description | |
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UObject * | Access the object that this store's initial values relate to | |
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DataType | Access the initial (cached) value from the object that relates to the current actuator's ID, before it was animated by this actuator | |
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DataType | Access the current (uncached) value from the object that relates to the current actuator's ID |