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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > TMovieSceneInitialValueStore
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneInitialValueStore.h |
Include | #include "Evaluation/Blending/MovieSceneInitialValueStore.h" |
TMovieSceneInitialValueStore
&40;
TMovieSceneBlendingActuator< DataType > & InActuator,
const TBlendableTokenStack< DataType > & InStack,
UObject &42; InAnimatingObject,
IMovieScenePlayer &42; InPlayer
&41;
Remarks
Constructor
Parameters
Name | Description |
---|---|
InActuator | The actuator that will apply the final value |
InStack | The stack of tokens that are currently being blended (used for saving pre-animated state) |
InAnimatingObject | (Optional) The object that is currently being animated (nullptr for root tracks) |
InPlayer | (Optional) The movie scene player currently playing the sequence (nullptr for data interrogation) |