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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
Include | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
Syntax
template<typename DataType, uint8 N>
struct TMaskedBlendable
Remarks
Working data type used to blend multi-channel values
Variables
Type | Name | Description | |
---|---|---|---|
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TMultiChannelValue< DataType, N > | Absolute | Per-channel absolute values to apply, pre-multiplied by their weight |
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float[N] | AbsoluteWeights | Cumulative absolute weights for each channel |
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TMultiChannelValue< DataType, N > | Additive | Per-channel additive values to apply, pre-multiplied by their weight |
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TOptional< TMultiChannelValue< DataType, N > > | InitialValue | Cached initial value for this blendable in multi-channel form |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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ActualDataType | Resolve
(
TMovieSceneInitialValueStore< ActualDataType >& InitialValueStore |
Resolve this structure's data into a final value to pass to the actuator |