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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TrackInstance
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/TrackInstance/MovieSceneTrackInstance.h |
Include | #include "EntitySystem/TrackInstance/MovieSceneTrackInstance.h" |
Syntax
struct FMovieSceneTrackInstanceInput
Variables
Type | Name | Description | |
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bool | bInputHasBeenProcessed | Whether the input has been processed by being added to a track instance |
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UE::MovieScene::FInstanceHandle | InstanceHandle | The instance that this input relates to |
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TObjectPtr< UMovieSceneSection > | Section | The section that acts as an input for this animator |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsSameInput
(
const FMovieSceneTrackInstanceInput& OtherInput |
Check whether this input matches another, ignoring the bInputHasBeenProcessed flag |
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bool | Serializer that ensures both the section and instance handle are copied over when an input is copied for a reinstanced animator |