Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
Inheritance Hierarchy
- FComponentAccess
- FReadAccess
- TReadAccess
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
template<typename T>
struct TReadAccess : public UE::MovieScene::FReadAccess
Constructors
| Type | Name | Description | |
|---|---|---|---|
TReadAccess
(
FComponentTypeID InComponentTypeID |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TComponentLock< TRead< T > > | LockComponentData
(
const FEntityAllocation* Allocation, |
||
| TRead< T > | ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
Typedefs
| Name | Description |
|---|---|
| AccessType |
Constants
| Name | Description |
|---|---|
| PreLockedDataNum |