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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TRead
Type | Name | Description | |
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TRead () |
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TRead
(
const T* ComponentPtr, |
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TRead
(
const FComponentHeader* InHeader, |
Overload list
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TRead
Type | Name | Description | |
---|---|---|---|
![]() |
TRead () |
||
![]() |
TRead
(
const T* ComponentPtr, |
||
![]() |
TRead
(
const FComponentHeader* InHeader, |
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