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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
Include | #include "EntitySystem/MovieSceneComponentRegistry.h" |
Syntax
template<typename PropertyTraits>
struct TPropertyComponents
Remarks
User-defined property type that is represented as an UE::MovieScene::FPropertyDefinition within UE::MovieScene::FPropertyRegistry
This type must be templated on a traits class that defines the storage type for the property, and methods for retrieving and assigning the property value from a UObject*. See TDirectPropertyTraits and TIndirectPropertyTraits for examples. TRuntimePropertyTraits shows an example trait for a property that requires additional meta-data components where multiple property types can be represented by a single property definition at runtime (ie, for multi-channel vectors, or colors)
Variables
Type | Name | Description | |
---|---|---|---|
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TCompositePropertyTypeID< PropertyTraits > | CompositeID | |
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TComponentTypeID< typename PropertyTraits::StorageType > | InitialValue | |
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TPropertyMetaDataComponents< typename PropertyTraits::MetaDataType > | MetaDataComponents | |
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FComponentTypeID | PropertyTag |