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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyTraits.h |
Include | #include "EntitySystem/MovieScenePropertyTraits.h" |
Syntax
template<typename UObjectPropertyType, typename InMemoryType, bool bInIsComposite>
struct TIndirectPropertyTraits
Remarks
Property accessor traits that talk directly to the reflected UObject property type
Functions
Type | Name | Description | |
---|---|---|---|
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StorageType | CombineComposites
(
T&&... InComposites |
|
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void | GetObjectPropertyValue
(
const UObject* InObject, |
Property Value Getters |
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void | GetObjectPropertyValue
(
const UObject* InObject, |
|
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void | GetObjectPropertyValue
(
const UObject* InObject, |
|
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void | GetObjectPropertyValue
(
const UObject* InObject, |
|
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void | SetObjectPropertyValue
(
UObject* InObject, |
Property Value Setters |
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void | SetObjectPropertyValue
(
UObject* InObject, |
|
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void | SetObjectPropertyValue
(
UObject* InObject, |
Typedefs
Name | Description |
---|---|
MetaDataType | |
OperationalParamType | |
PropertyParamType | |
StorageType | |
TraitsType |
Constants
Name | Description |
---|---|
bIsComposite |