Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- TComponentLockMixin< FScopedHeaderReadLock >
- FReadErasedOptional
- TComponentLock< FReadErasedOptional >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
template<>
struct TComponentLock< FReadErasedOptional > :
public UE::MovieScene::TComponentLockMixin< FScopedHeaderReadLock >,
public UE::MovieScene::FReadErasedOptional
Functions
Type | Name | Description | |
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TComponentLock
(
const FComponentHeader* InHeader, |
Operators
Type | Name | Description | |
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