Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
Inheritance Hierarchy
- IMovieScenePreAnimatedStateSystemInterface
- UMovieSceneComponentAttachmentSystem
- UMovieSceneComponentMaterialSystem
- UMovieSceneComponentMobilitySystem
- UMovieScenePropertySystem
- UMovieScene2DTransformPropertySystem
- UMovieScene3DTransformPropertySystem
- UMovieSceneBoolPropertySystem
- UMovieSceneBytePropertySystem
- UMovieSceneColorPropertySystem
- UMovieSceneComponentTransformSystem
- UMovieSceneDoublePropertySystem
- UMovieSceneDoubleVectorPropertySystem
- UMovieSceneEnumPropertySystem
- UMovieSceneEulerTransformPropertySystem
- UMovieSceneFloatPropertySystem
- UMovieSceneFloatVectorPropertySystem
- UMovieSceneIntegerPropertySystem
- UMovieSceneStringPropertySystem
- UMovieSceneTextPropertySystem
- UMovieSceneWidgetMaterialSystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePreAnimatedStateSystem.h |
Include | #include "EntitySystem/MovieScenePreAnimatedStateSystem.h" |
Syntax
class IMovieScenePreAnimatedStateSystemInterface
Remarks
Interface that can be added to any entity system in the 'instantiation' phase to implement save / restore state with its system dependencies strictly saved in order, and restored in reverse order
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | RestorePreAnimatedState
(
const FPreAnimationParameters& InParameters |
|
![]() ![]() |
void | SavePreAnimatedState
(
const FPreAnimationParameters& InParameters |
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FPreAnimationParameters |