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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > IMovieScenePreAnimatedStateSystemInterface
- IMovieScenePreAnimatedStateSystemInterface::SavePreAnimatedState()
- UMovieSceneComponentMobilitySystem::SavePreAnimatedState()
- UMovieScenePropertySystem::SavePreAnimatedState()
- UMovieSceneComponentAttachmentSystem::SavePreAnimatedState()
- UMovieSceneComponentMaterialSystem::SavePreAnimatedState()
- UMovieSceneWidgetMaterialSystem::SavePreAnimatedState()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePreAnimatedStateSystem.h |
Include | #include "EntitySystem/MovieScenePreAnimatedStateSystem.h" |
virtual void SavePreAnimatedState
&40;
const FPreAnimationParameters & InParameters
&41;