Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
struct FReadErased
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
const uint8 * | ComponentPtr | |
![]() |
int32 | Sizeof |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FReadErased () |
||
![]() |
FReadErased
(
const FComponentHeader* InHeader, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
const void * | AsPtr () |
|
![]() ![]() |
const void * | ComponentAtIndex
(
int32 Index |
|
![]() ![]() |
bool | IsValid () |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
const void * | operator[]
(
int32 Index |