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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
Syntax
struct FPropertyComponentArrayView
Remarks
Type-erased view of an array of components. Used for passing typed arrays of data through the IPropertyComponentHandler interface
Constructors
Type | Name | Description | |
---|---|---|---|
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FPropertyComponentArrayView
(
TArray< T, Allocator >& InRange |
Construction from an array |
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | Num () |
Access the number of items in the array |
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TArrayView< T > | Cast this view to a typed array view. | |
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int32 | Sizeof () |
Access the sizeof a single item in the array view, in bytes |
Operators
Type | Name | Description | |
---|---|---|---|
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FPropertyComponentView | operator[]
(
int32 Index |
Access an element in the array |
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FConstPropertyComponentView | operator[]
(
int32 Index |
Access an element in the array |