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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FPropertyComponentArrayView
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
template<typename T>
TArrayView< T > ReinterpretCast&40;&41; const
Remarks
Cast this view to a typed array view. Only crude size checking is performed - the user is responsible for ensuring the cast is valid