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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
Syntax
struct FPropertyComponentView
Remarks
Type-erased view of a component. Used for passing typed data through the IPropertyComponentHandler interface
Constructors
Type | Name | Description | |
---|---|---|---|
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FPropertyComponentView
(
T& InData |
Construction from a specific piece of data. Specified data must outlive this view | |
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FPropertyComponentView
(
void* InData, |
Construction from a pointer to a piece of data, and its type's size. |
Functions
Type | Name | Description | |
---|---|---|---|
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T & | Cast this type-erased view to a known data type. | |
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int32 | Sizeof () |
Retrieve the size of this component |