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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityFactories
| Type | Name | Description | |
|---|---|---|---|
| void | DefineChildComponent
(
FComponentTypeID InChildComponent |
Defines a component as something that should always be created on every child entity. | |
| void | DefineChildComponent
(
TInlineValue< FChildEntityInitializer >&& InInitializer |
Adds the definition for a child component. The helper methods above are easier and preferrable. | |
| void | DefineChildComponent
(
FComponentTypeID InParentComponent, |
Specifies that if a component is present on a parent entity, the given child component should be created on any child entity. | |
| void | DefineChildComponent
(
TComponentTypeID< ParentComponent > InParentType, |
Specifies that if a component is present on a parent entity, the given child component should be created on any child entity, and initialized with the given initializer. |