Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityFactories > API/Runtime/MovieScene/EntitySystem/FEntityFactories/DefineChildComponent
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
| Include | #include "EntitySystem/MovieSceneEntityFactory.h" |
void DefineChildComponent
&40;
FComponentTypeID InChildComponent
&41;
Remarks
Defines a component as something that should always be created on every child entity.