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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
Include | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Syntax
struct FCustomAccessorView
Constructors
Type | Name | Description | |
---|---|---|---|
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FCustomAccessorView
(
const TArray< T, Allocator >& InArray |
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | FindCustomAccessorIndex
(
UClass* ClassType, |
|
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int32 | Num () |
Operators
Type | Name | Description | |
---|---|---|---|
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const FCustomPropertyAccessor & | operator[]
(
int32 InIndex |