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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FCustomAccessorView > FCustomAccessorView
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
Include | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
template<typename T, typename Allocator>
FCustomAccessorView
&40;
const TArray< T, Allocator > & InArray
&41;