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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneCachedEntityFilterResult.h |
Include | #include "EntitySystem/MovieSceneCachedEntityFilterResult.h" |
Syntax
struct FCachedEntityManagerState
Remarks
Small utility struct that caches the entity manager's structural serial number to generated cached data NOTE: Must only be used with a single entity manager
Functions
Type | Name | Description | |
---|---|---|---|
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uint64 | GetSerial () |
Retrieve the serial number for this cache |
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void | Invalidate () |
Forcibly invalidate this state |
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ECachedEntityManagerState | Update
(
const FEntityManager& InEntityManager |
Check our system version number against the current structural number in the entity manager. |