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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneCachedEntityFilterResult.h |
Include | #include "EntitySystem/MovieSceneCachedEntityFilterResult.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum ECachedEntityManagerState
&123;
UpToDate,
Stale,
&125;
}
}
Values
Name | Description |
---|---|
UpToDate | The structure of the entity manager has not changed since it was last cached |
Stale | The structure of the entity manager has changed since it was last cached and any caches must be re-generated |
Remarks
Signifies whether any caches held for the current cached result are still up to date, or whether they should be updated