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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FCachedEntityManagerState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneCachedEntityFilterResult.h |
Include | #include "EntitySystem/MovieSceneCachedEntityFilterResult.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneCachedEntityFilterResult.cpp |
ECachedEntityManagerState Update
&40;
const FEntityManager & InEntityManager
&41;
Remarks
Check our system version number against the current structural number in the entity manager. UpToDate if the structure has not changed, Stale if it has