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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneByteChannel
- FMovieSceneChannel::ComputeEffectiveRange()
- FMovieSceneByteChannel::ComputeEffectiveRange()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneByteChannel.h |
Include | #include "Channels/MovieSceneByteChannel.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneByteChannel.cpp |
virtual TRange< FFrameNumber > ComputeEffectiveRange&40;&41; const
Remarks
Compute the effective range of this channel, for example, the extents of its key times A range that represents the greatest range of times occupied by this channel, in the sequence's frame resolution