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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannel
- FMovieSceneChannel::ComputeEffectiveRange()
- FMovieSceneEventChannel::ComputeEffectiveRange()
- FMovieSceneCameraShakeSourceTriggerChannel::ComputeEffectiveRange()
- FMovieSceneAudioTriggerChannel::ComputeEffectiveRange()
- FMovieSceneStringChannel::ComputeEffectiveRange()
- FMovieSceneControlRigSpaceChannel::ComputeEffectiveRange()
- FMovieSceneTextChannel::ComputeEffectiveRange()
- FMovieSceneGameplayCueChannel::ComputeEffectiveRange()
- FMovieSceneBoolChannel::ComputeEffectiveRange()
- FMovieSceneActorReferenceData::ComputeEffectiveRange()
- FMovieSceneByteChannel::ComputeEffectiveRange()
- FMovieSceneObjectPathChannel::ComputeEffectiveRange()
- FMovieSceneIntegerChannel::ComputeEffectiveRange()
- FMovieSceneEventSectionData::ComputeEffectiveRange()
- FMovieSceneFloatChannel::ComputeEffectiveRange()
- FMovieSceneDoubleChannel::ComputeEffectiveRange()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannel.h |
Include | #include "Channels/MovieSceneChannel.h" |
virtual TRange< FFrameNumber > ComputeEffectiveRange&40;&41; const
Remarks
Compute the effective range of this channel, for example, the extents of its key times A range that represents the greatest range of times occupied by this channel, in the sequence's frame resolution