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Unreal Engine C++ API Reference > Runtime > MessagingRpc
References
Module | MessagingRpc |
Header | /Engine/Source/Runtime/MessagingRpc/Public/IMessageRpcClient.h |
Include | #include "IMessageRpcClient.h" |
Syntax
class IMessageRpcClient
Remarks
Interface for RPC clients.
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor. |
Functions
Type | Name | Description | |
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void | AddCall
(
const TSharedRef< IMessageRpcCall >& Call |
Add an RPC request. |
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TAsyncResult< typename RpcType::FResult > | Call
(
P... Params |
Call a remote procedure. |
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void | CancelCall
(
const FGuid& CallId |
Cancel the specified RPC call. |
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void | Connect
(
const FMessageAddress& InServerAddress |
Connect this client to an RPC server. |
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void | Disconnect () |
Disconnect this client from the RPC server. |
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bool | IsConnected () |
Whether the MessageRpcClient is currently connected to an RPC server. |