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Unreal Engine C++ API Reference > Runtime > Messaging
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageContext.h |
Include | #include "IMessageContext.h" |
Syntax
struct FMessageAddress
Remarks
Structure for message endpoint addresses.
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor (no initialization). |
Functions
Type | Name | Description | |
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void | Invalidate () |
Invalidates the GUID. |
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bool | IsValid () |
Checks whether this message address is valid or not. |
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FMessageAddress | NewAddress () |
Returns a new message address. |
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bool | Parse
(
const FString& String, |
Converts a string to a message address. |
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FString | ToString () |
Converts this GUID to its string representation. |