Navigation
Unreal Engine C++ API Reference > Runtime > MessagingRpc > IMessageRpcClient
References
Module | MessagingRpc |
Header | /Engine/Source/Runtime/MessagingRpc/Public/IMessageRpcClient.h |
Include | #include "IMessageRpcClient.h" |
bool IsConnected&40;&41; const
Remarks
Whether the MessageRpcClient is currently connected to an RPC server. true if the client is connected, false otherwise.