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Unreal Engine C++ API Reference > Runtime > MessagingRpc > IMessageRpcClient > FCall
References
Module | MessagingRpc |
Header | /Engine/Source/Runtime/MessagingRpc/Public/IMessageRpcClient.h |
Include | #include "IMessageRpcClient.h" |
virtual void UpdateProgress
&40;
float InCompletion,
const FText & InStatusText
&41;