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Unreal Engine C++ API Reference > Runtime > MessagingCommon
Inheritance Hierarchy
- IMessageAttachment
- FFileMessageAttachment
References
Module | MessagingCommon |
Header | /Engine/Source/Runtime/MessagingCommon/Public/FileMessageAttachment.h |
Include | #include "FileMessageAttachment.h" |
Syntax
class FFileMessageAttachment : public IMessageAttachment
Remarks
Implements a message attachment whose data is held in a file.
WARNING: Message attachments do not work yet for out of process messages.
Constructors
Type | Name | Description | |
---|---|---|---|
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FFileMessageAttachment
(
const FString& InFilename |
Creates and initializes a new instance. | |
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FFileMessageAttachment
(
const FString& InFilename, |
Creates and initializes a new instance. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor. |
Overridden from IMessageAttachment
Type | Name | Description | |
---|---|---|---|
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FArchive * | CreateReader () |
Creates an archive reader to the data. |