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Unreal Engine C++ API Reference > Runtime > Messaging
Inheritance Hierarchy
- IMessageAttachment
- FFileMessageAttachment
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageAttachment.h |
Include | #include "IMessageAttachment.h" |
Syntax
class IMessageAttachment
Remarks
Interface for message attachments.
Message attachments are optional bulk data objects that can be attached to a message, such as files or memory buffers. Transferring attachments within the same process is very efficient and amounts to copying a pointer to the data. On the other hand, sending message attachments to applications running in other processes or on other computers may - depending on their size - take a considerable amount of time, because they need to be serialized and transferred. For this reason, attachments are transferred separately from messages in such cases.
NOTE: Message attachments are not fully implemented yet. In particular, transferring attachments over a network does not work yet. This API may change in the near future, so please use with care.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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FArchive * | CreateReader () |
Creates an archive reader to the data. |