Navigation
Unreal Engine C++ API Reference > Runtime > Messaging
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageTracer.h |
Include | #include "IMessageTracer.h" |
Syntax
struct FMessageTracerMessageInfo
Remarks
Structure for message debug information.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TSharedPtr< IMessageContext, ESPMode::ThreadSafe > | Context | Holds a pointer to the message context. |
![]() |
TMap< TSharedPtr< FMessageTracerEndpointInfo >, TSharedPtr< FMessageTracerDispatchState > > | DispatchStates | Holds the message's dispatch states per endpoint. |
![]() |
bool | Intercepted | Whether the message was intercepted. |
![]() |
TSharedPtr< FMessageTracerEndpointInfo > | SenderInfo | Pointer to the sender's endpoint information. |
![]() |
double | TimeRouted | Holds the time at which the message was routed (0.0 = pending). |
![]() |
double | TimeSent | Holds the time at which the message was sent. |
![]() |
TSharedPtr< FMessageTracerTypeInfo > | TypeInfo | Pointer to the message's type information. |