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Unreal Engine C++ API Reference > Runtime > Messaging
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageTracer.h |
Include | #include "IMessageTracer.h" |
Syntax
struct FMessageTracerDispatchState
Remarks
Structure for message dispatch states.
Variables
Type | Name | Description | |
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double | DispatchLatency | Holds the dispatch latency (in seconds). |
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EMessageTracerDispatchTypes | DispatchType | Holds the message's dispatch type for the specified endpoint. |
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TSharedPtr< FMessageTracerEndpointInfo > | EndpointInfo | Holds the endpoint to which the message was or is being dispatched. |
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ENamedThreads::Type | RecipientThread | The thread on which the endpoint receives messages. |
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double | TimeDispatched | Holds the time at which the message was dispatched. |
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double | TimeHandled | Holds the time at which the message was actually handled (0.0 = not handled yet). |