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Unreal Engine C++ API Reference > Runtime > MeshUtilitiesCommon > FLayoutUV > FChartPacker
References
Module | MeshUtilitiesCommon |
Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Private/LayoutUV.cpp |
Include | #include "LayoutUV.cpp" |
FChartPacker
&40;
IMeshView & InMeshView,
ELightmapUVVersion InLayoutVersion,
uint32 TextureResolution
&41;