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Unreal Engine C++ API Reference > Runtime > MeshUtilitiesCommon > FLayoutUV > FChartPacker
References
Module | MeshUtilitiesCommon |
Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Private/LayoutUV.cpp |
Include | #include "LayoutUV.cpp" |
bool FindBestPacking
&40;
const TArray< FVector2f > & TexCoords,
const TArray< uint32 > & SortedTris,
TArray< FMeshChart > & AllCharts
&41;