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Unreal Engine C++ API Reference > Runtime > MeshUtilitiesCommon > FDisjointSet
References
Module | MeshUtilitiesCommon |
Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/DisjointSet.h |
Include | #include "DisjointSet.h" |
void UnionSequential
&40;
uint32 x,
uint32 y
&41;
Remarks
Optimized version of Union when iterating for( x : 0 to N ) unioning x with lower indexes. Neither x nor y can have already been unioned with an index > x.