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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FPolygonID, Alloc > GetVertexConnectedPolygons
(
const FVertexID VertexID |
Returns the polygons connected to this vertex as an array with the specified allocator template type. | MeshDescription.h | |
TArray< FPolygonID > GetVertexConnectedPolygons
(
const FVertexID VertexID |
Returns the polygons connected to this vertex | MeshDescription.h | |
void GetVertexConnectedPolygons
(
const FVertexID VertexID, |
Populates the passed array of PolygonIDs with the polygons connected to this vertex | MeshDescription.h |
GetVertexConnectedPolygons(const FVertexID)
Description
Returns the polygons connected to this vertex as an array with the specified allocator template type.
| Name | GetVertexConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FPolygonID , Alloc > GetVertexConnectedPolygons
(
const FVertexID VertexID
) const
GetVertexConnectedPolygons(const FVertexID)
Description
Returns the polygons connected to this vertex
| Name | GetVertexConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FPolygonID > GetVertexConnectedPolygons
(
const FVertexID VertexID
) const
GetVertexConnectedPolygons(const FVertexID, TArray< FPolygonID, Alloc > &)
Description
Populates the passed array of PolygonIDs with the polygons connected to this vertex
| Name | GetVertexConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetVertexConnectedPolygons
(
const FVertexID VertexID,
TArray < FPolygonID , Alloc > & OutConnectedPolygonIDs
) const