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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FVertexID, Alloc > GetPolygonVertices
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter as an array templated on the given allocator | MeshDescription.h | |
TArray< FVertexID > GetPolygonVertices
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter | MeshDescription.h | |
void GetPolygonVertices
(
const FPolygonID PolygonID, |
Populates the passed array of VertexIDs with the vertices which form the polygon perimeter | MeshDescription.h |
GetPolygonVertices(const FPolygonID)
Description
Returns the vertices which form the polygon perimeter as an array templated on the given allocator
| Name | GetPolygonVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FVertexID , Alloc > GetPolygonVertices
(
const FPolygonID PolygonID
) const
GetPolygonVertices(const FPolygonID)
Description
Returns the vertices which form the polygon perimeter
| Name | GetPolygonVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FVertexID > GetPolygonVertices
(
const FPolygonID PolygonID
) const
GetPolygonVertices(const FPolygonID, TArray< FVertexID, Alloc > &)
Description
Populates the passed array of VertexIDs with the vertices which form the polygon perimeter
| Name | GetPolygonVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetPolygonVertices
(
const FPolygonID PolygonID,
TArray < FVertexID , Alloc > & OutVertexIDs
) const