Navigation
API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FEdgeID, Alloc > GetPolygonPerimeterEdges
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter as an array templated on the given allocator | MeshDescription.h | |
TArray< FEdgeID > GetPolygonPerimeterEdges
(
const FPolygonID PolygonID |
Returns the vertices which form the polygon perimeter | MeshDescription.h | |
void GetPolygonPerimeterEdges
(
const FPolygonID PolygonID, |
Populates the passed array with the edges which form the polygon perimeter | MeshDescription.h |
GetPolygonPerimeterEdges(const FPolygonID)
Description
Returns the vertices which form the polygon perimeter as an array templated on the given allocator
| Name | GetPolygonPerimeterEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FEdgeID , Alloc > GetPolygonPerimeterEdges
(
const FPolygonID PolygonID
) const
GetPolygonPerimeterEdges(const FPolygonID)
Description
Returns the vertices which form the polygon perimeter
| Name | GetPolygonPerimeterEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FEdgeID > GetPolygonPerimeterEdges
(
const FPolygonID PolygonID
) const
GetPolygonPerimeterEdges(const FPolygonID, TArray< FEdgeID, Alloc > &)
Description
Populates the passed array with the edges which form the polygon perimeter
| Name | GetPolygonPerimeterEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetPolygonPerimeterEdges
(
const FPolygonID PolygonID,
TArray < FEdgeID , Alloc > & OutEdgeIDs
) const