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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FEdgeID, Alloc > GetPolygonInternalEdges
(
const FPolygonID PolygonID |
Return the internal edges of this polygon, i.e. those which separate constituent triangles | MeshDescription.h | |
TArray< FEdgeID > GetPolygonInternalEdges
(
const FPolygonID PolygonID |
Return the internal edges of this polygon, i.e. those which separate constituent triangles | MeshDescription.h | |
void GetPolygonInternalEdges
(
const FPolygonID PolygonID, |
Populate the provided array with a list of edges which are internal to the polygon, i.e. those which separate constituent triangles. | MeshDescription.h |
GetPolygonInternalEdges(const FPolygonID)
Description
Return the internal edges of this polygon, i.e. those which separate constituent triangles
| Name | GetPolygonInternalEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FEdgeID , Alloc > GetPolygonInternalEdges
(
const FPolygonID PolygonID
) const
GetPolygonInternalEdges(const FPolygonID)
Description
Return the internal edges of this polygon, i.e. those which separate constituent triangles
| Name | GetPolygonInternalEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FEdgeID > GetPolygonInternalEdges
(
const FPolygonID PolygonID
) const
GetPolygonInternalEdges(const FPolygonID, TArray< FEdgeID, Alloc > &)
Description
Populate the provided array with a list of edges which are internal to the polygon, i.e. those which separate constituent triangles.
| Name | GetPolygonInternalEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetPolygonInternalEdges
(
const FPolygonID PolygonID,
TArray < FEdgeID , Alloc > & OutEdgeIDs
) const